Eden is an interactive, self-generating, artificial ecosystem. A cellular world is populated by collections of evolving virtual creatures. Creatures move about the environment, making and listening to sounds, foraging for food, encountering predators and possibly mating with each other. Over time, creatures evolve to fit their landscape.
I am intrigued by the development of virtual spaces, virtual objects and environments will increasingly become more life like, malleable and responsive. Maybe not in a way that mimics life as we know it but we could explore even more options, unbound by real world physics and processes, something that represents the essence of an ever-changing, data driven, user-participatory space.