Research – Eden

Posted on Oct 19, 2010 in Blog, digital-growth-project | No Comments

Eden is an interactive, self-generating, artificial ecosystem. A cellular world is populated by collections of evolving virtual creatures. Creatures move about the environment, making and listening to sounds, foraging for food, encountering predators and possibly mating with each other. Over time, creatures evolve to fit their landscape.

Research – Emergence

Posted on Oct 19, 2010 in Blog, digital-growth-project | No Comments

Emergence is what happens when the whole is smarter than the sum of its parts. It’s what happens when you have a system of relatively simple-minded component parts — often there are thousands or millions of them — and they interact in relatively simple ways.

Research – Responsive Environments

Posted on Oct 19, 2010 in Blog, digital-growth-project | One Comment

I am intrigued by the development of virtual spaces, virtual objects and environments will increasingly become more life like, malleable and responsive. Maybe not in a way that mimics life as we know it but we could explore even more options, unbound by real world physics and processes, something that represents the essence of an ever-changing, data driven, user-participatory space.

Extended Environments Markup Language

Posted on Oct 19, 2010 in Blog, digital-growth-project | No Comments

EEML is a protocol for sharing sensor data between remote responsive environments, both physical and virtual.

Form creation

Posted on Nov 29, 2008 in digital-growth-project | No Comments

I have been going through tutorials and examples for creating forms in processing. The thing is… there are so many different ways!!! I made this chart so i could look at the possibilities and hopefully narrow down how I might make my project.

Research

Posted on Nov 26, 2008 in digital-growth-project | No Comments

I found the paper Evolving Virtual Creatures by Karl Sims incredibly interesting and useful for my research. Karl Sims has researched and worked on developing genetic algorithms along with 3D artificial evolution processes. He uses a genetic language, which controls behavioural systems for the creatures e.g. swimming, jumping, and walking.